The Game of R.U.B.B.E.R.W.A.C.K
R.U.B.B.E.R.W.A.C.K. turns the classic basketball game H.O.R.S.E. into a hilarious and makeshift version? Swap out the ball for a rubber band, bid farewell to the hoop, and bring in a trusty (beer) can as the new target. Forget the formal court – we're playing this wacky game wherever you are! It's the ultimate test of skill, creativity, and a touch of randomness. Just be sure not to spill your drink while making those epic shots!
History:
Late in the night after a film festival, three filmmakers—Dustie Carter, Mike Dalton, and Steve Horne—stumbled upon a ridiculous number of rubber bands hidden in their Airbnb. With nothing much going on and a few cases of adult beverages, they decided to get creative. The clang of cans and the twang of stretched rubber became the soundtrack to the first-ever game of R.U.B.B.E.R.W.A.C.K.
The Basics:
A drink must be finished to set up a shot and begin the game or set up a shot.
You get as many shots as you want, but after 3 attempts, you cannot move your shot. You can reset as many times as you like (as long as you don't attempt a fourth shot)
If you finish your drink before the current WACKER has completed their shot, it's now a race to set the shot.
WACK= Person that has finished a drink, allowing them to attempt a shot
WACKER = Person that has successfully completed a shot. They continue to set shots until a WACK is born.
Official Rules
Rubber Social:
The game kicks off with a "Rubber Social," where all players simultaneously crack open their beverages, fostering a vibe of enjoyment and camaraderie.
During the Rubber Social, players are urged to embrace positive vibes with a strict no-smack-talk policy. It's a phase solely dedicated to good times.
WACKER:
The individual orchestrating the shot is dubbed the "WACKER."
To claim the title of WACKER, a player must finish their drink and expertly hit their intended target.
Taking Turns:
The initial WACK, chosen by virtue of being the first to finish their drink, launches a rubber band from a specified spot at the target - a finished beer can.
If the WACK successfully connects with the beer can, they earn the esteemed title of WACKER and pass the challenge to the next player. Failure results in a letter “R."
WACKER Continuation:
The reigning WACKER retains the privilege to set up shots until another player finishes their drink.
The next participant to complete their beverage (now known as a "WACK") seizes the opportunity to become the new WACKER, even as the former WACKER continues their quest to hit the target.
Defending / Giving a Letter:
If, on the first attempt, a defending player hits the set target after a successful WACK, the WACKER receives a letter.
Letter for the WACKER:
Should a WACK endeavor to replicate the current WACKER's shot and succeed before them, the current WACKER is awarded a letter.
The triumphant WACK becomes the new WACKER, endowed with the authority to set up subsequent shots.
Adding Letters:
Failing to hit the beer can target within the allocated attempts results in acquiring letters, spelling out “R.U.B.B.E.R.W.A.C.K."
Moving the Target:
After three unsuccessful attempts, the WACKER can opt to relocate the beer can for their next shot.
If the WACKER opts to keep the can stationary, they must persist in targeting the same location until a successful hit.
Last Player Standing:
The game continues until only one player eludes, spelling out "R.U.B.B.E.R.W.A.C.K."
The last standing player claims victory